Magefight is a real-time open world inhabited by lovable queer and trans furry characters. Visit anytime to converse with friends and go on adventures! Or jump into Arena Mode with friends and spar with magic in arcadey, first-person action. Will be available to play on Itch.io
This is being entirely developed solo by me in my free time with artist contributions and paid assets.
First work-in-progress builds coming Spring 2021!
Follow development on my Twitter. Character Concept Art by SpoonyCatt.
Chronomancy Experiment א EP is an interactive art piece made with Yotzeret Sheydim's textured noise and sound work. It's an arcane ritual that runs in real time, doomed to repeat itself for eternity. You can log in at any time but it's closer to midnight when the spirits become restless...
Listen to the stems and pre-order the PC-CDROM here
This game was made in 7days as part of 7dfps game jam.
NSFB: Not Safe For Bugs! is a turn-based action strategy game! As the bugs, you're landing on an unexplored planet to bring life back to its dead soil. But watch out! Evil lizard aliens lurk on the surface and they will stop at nothing to destroy the outsiders. This planet is NOT SAFE FOR BUGS!
This game was developed in 48 hours for Ludum Dare 45. You can see the Ludum Dare page here.
Featuring artwork by Val, music by caseJackal, and code by Emerson!
Controls: Click on the patch of grass you want to move your bug to. You can only move your bug after it has been attacked by an enemy. Moving to a new spot lets you heal and gain a better position, but watch out! If a lizard steps on green soil, it dies. You can heal it back by killing a lizard on it.
Hold right click to rotate the camera.
The body is the home of the mind. Where The Heart Is is an atmospheric exploration within.
This game was developed in 48 hours for Global Game Jam 2019 by Emerson Smith, Grey Hash, Mark Eads, and Claire Paisley.
Fly into green bacteria to absorb them.
Destroy the virus.
Controls are WASD for turning, Q and E to roll, and Space to boost. Alternate controls are available using the arrow keys, / and Right Shift to roll, and Right Ctrl or F to boost.
Credits: Programming and gameplay by Emerson Smith, 3D art and environment by Grey Hash, music by Mark Eads, and technical audio design, 2D art, and writing by Claire Paisley.
We ran out of time to implement a ton of work done during the jam, so we've included it in the WTHI-Extras folder. Hope you enjoy that look inside the development process.
Infinite Horizon is a peaceful, meditative exploration game in which you travel to procedurally generated solar systems and explore the surface of infinite worlds in your planet rover.
- Designed to be a zen experience: bite-sized objectives to make you feel productive.
- Beautiful, minimalist, low-poly environments.
- Dynamic weather, time of day, terrain, planets, solar systems, all generated infinitely so there's always something to explore.
- Original, adaptive music score composed by Case Baas that changes with each planet you discover.
Watch the trailer here! Wishlist it on Steam! Still in development!
In Infinite Horizon, you are a collector of planetary resources for a federation ship. For every routine exploration of a solar system, you're given a set of capsules for collecting specific materials, and you land on planets that have the resources you're looking for. So turn on your favorite podcast or radio station, kick back, and enjoy the sights and sounds as you collect and explore.
This game was made in 48 hours for Ludum Dare 42. Artwork by Val, Code by Emerson. Featuring fantastic tunes by Tenkitsune!
Meow Moves is a musical puzzle game in which you play a dancing cat witch. Combine cards to build up magical moves as you dance on stage, playing specific elements to match the audiences interests.
Each level deals you a deck and a number of turns. Looking at the top of the screen from left to right shows what element you want to play. Looking at your hand of 5 cards, you play your hand. Putting two cards of the same color on top of one another adds them, putting two of different colors subtracts them.
Lay your cards out on the far right cards to adjust their values. Clicking End Turn submits the right most card and moves your score up. Watch out though, playing the wrong card cuts your score in half!
This game was made in 48 hours for Global Gam Jam 2018. 2D art by Jae Clark, Writing and 2D art by Angelica Fuchs, 3D Art by Dan Nacu, Programming and design work by Emerson Smith.
There is nothing wrong with curiosity. It drives exploration and human ingenuity across the dimensional mirror.
This game features procedurally generated environments, multiple universe/biomes, procedurally generated NPCs and player characters, a custom sprite animation system, and elusive Anomalies, characters that exist out of time and space that you can find in certain worlds.
It's Christmas Eve and Shammy has not had enough. He needs your help. To Destroy All Videogames. Shammy wants to show these games who's boss, so he's transported himself inside his computer to punch through some video games. And he needs y'all to help.
In DESTROY ALL VIDEOGAMES (with ShammyTV), bounce around as Shammy and DESTROY ALL VIDEOGAMES!
#MerryChristmasFromTheLads
Featuring Shammy's Icon by SilverDeni, Realistic 5k Mock Up by Anthony Boyd, Three Wonders by KITCALIBER, VHS Pro by Vladimir Storm, the venerable owl himself Shammy by Shammy, programming by myself (Emerson Smith), and lots of screenshots ripped from Steam store pages.
Game Developer Bootcamp was an experiment I ran for several months where I produced a short video documenting development on Infinite Horizon, while also streaming live game development regularly on YouTube every Monday, Wednesday, and Friday!
The bi-monthly videos quickly became a little overwhelming while trying to also maximize the progress I made each week on the game, but the rapid development, quick video production, and regular live-streaming helped me develop more robust film production skills while also giving me practice developing rapid prototypes.
Grab your chainsaw pizza cutter as Mari Nara and face on food monsters like Breadward, Anne Chovie, and The Pizza Of Truth!
Art by Pia Fermin and Jennifer Le, Programming by Evie Smith
Made in 48 hours for LD48