Development Begins On Mech Fighting Simulator

T wo weeks ago I started development on a new virtual reality game project at Clemson with some heavy hardware behind it: the SimCraft and Oculus Rift. Welcome to The Hangar. The goal behind this project is to build a believable experience of being inside of a giant mech. We have a hard deadline to have most basic functionality working by the end of next week so you can expect to see something playable soon. The rest of the semester will be focused on building more fleshed out levels and challenges for players to try.

Unlike most projects I’ve worked on, the play sessions we are designing for last about as long as an amusement park ride. We’re building controls with flight sticks to be intuitive enough for a player to jump in and play for 5 minutes.

We currently have some placeholder objects in Unity to develop our movement and controller scripts. We have a targeting and shooting system developed that we need to pair with our character. We have target objects that we can easily scale and give paths to follow to give the player something to shoot at in this first pass. Our main focus for this next week is going to be finishing up this test environment and connecting the game to the SimCraft.

John Welter, Emerson Smith, Victor Zordan, Kevin, Saurabh Hindlekar, Paolo Usero

John Welter, Emerson Smith, Victor Zordan, Cung Jao, Saurabh Hindlekar, Paolo Usero (not pictured Garret McKay)

 

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