Development Begins On Mech Fighting Simulator
Unlike most projects I’ve worked on, the play sessions we are designing for last about as long as an amusement park ride. We’re building controls with flight sticks to be intuitive enough for a player to jump in and play for 5 minutes.
And so development begins… welcome to The Hanger! pic.twitter.com/XvFl6nTYjR
— Emerson Smith (@wolfbrother9393) January 15, 2016
We currently have some placeholder objects in Unity to develop our movement and controller scripts. We have a targeting and shooting system developed that we need to pair with our character. We have target objects that we can easily scale and give paths to follow to give the player something to shoot at in this first pass. Our main focus for this next week is going to be finishing up this test environment and connecting the game to the SimCraft.